UnrealMedia WebRTC Publisher

WebRTC Publisher configured for Unreal Media Server.

Advanced
Bitrate
Video Resolution (ideal)
Video Framerate (ideal)
Audio/Video Inputs
Video Input Source
Audio Input Source
Audio Output Source

Note: Not a live demo, server configuration is just for example. For live working example try the Dolby.io Publisher and Subscriber example. Or AWS Kinesis Publisher and Subscriber example.

WebRTC publisher for Unreal Media Server. A password is required to be configured using the publishToken config.

    
   <div class="flex w-full">
          <div id="unrealmedia-publisher" class=""></div>
  </div>
  <script type="text/javascript">
  	var player = flowplayer("#unrealmedia-publisher", {
    "clip": {
        "live": true,
        "sources": [
            {
                "src": "livestream",
                "type": "application/webrtc"
            }
        ]
    },
    "rtc": {
        "applicationName": "webrtc_publish",
        "autoStartDevice": true,
        "preferredCodecs": {
            "audio": {
                "codec": "opus"
            },
            "video": {
                "codec": "H264"
            }
        },
        "publisher": true,
        "server": "unrealmedia",
        "serverURL": "127.0.0.1:5119",
        "toggleScreen": true,
        "unrealmedia": {
            "publicIp": "127.0.0.1",
            "publishToken": "livestream",
            "singlePort": true,
            "transportTcp": false
        },
        "wsSecure": false
    },
    "share": false
});
  </script>